2014年6月9日星期一

Wildstar Gold has a substantially moddable interface and there are already hundreds of addons available on Curse

As with World of Warcraft, Wildstar Gold has a substantially moddable interface and there are already hundreds of addons available on Curse. Many are useful, but a few fix problems with the base game - either improving quality of life substantially or resolving oversights in the design of the basic interface. Below, you'll find the set I'm currently using. I imagine that as I level up I'll add to the list, but this is a good place to start.

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At least one person that's reported receiving gold selling advertisements through their e-mail hasn't set foot on Nexus since beta, begging the question of how e-mail addresses are being obained. It's possible that WildStar has suffered a security breach, but it's also possible that Carbine is selling the gold themselves in a bid to weed out cheaters early.It's almost hard to believe, but it's been seven years since NCSoft acquired Carbine Studios who at the time was working on an unannounced MMO. Formed by a team of talent comprised of 17 original World of Warcraft development members, and an armada of other experienced programmers, artists, and designers, Carbine Studios quickly became the most promising studio in the MMO world. By 2011 it was finally revealed that the MMO was an ambitious game looking to move the genre to a new era. Called WildStar, it's finally here after years of painstaking labor and over a year of beta testing to reveal the vision of its veteran developer cast.

Carbine’s WildStar Power Leveling is a space-themed MMO, but rather than the empty black of Eve Online or Star Wars: The Old Republic’s various striking locales, WildStar is set on just one planet — Nexus. There are two factions (sigh), and they’re sent to Nexus in order to, more or less, claim it for their faction — and right from the start, WildStar disappoints. When you have an MMO that is heavily touted as a space MMO, you should utilize the vastness of the universe rather than limit everyone to one planet.WildStar might well be the most exciting MMO launch since Guild Wars 2, but it’s also quite unlike your average World of Warcraft clone.

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2014年5月28日星期三

In the last article Wildstar Gold talked at length about my character's build, which pretty much stayed the same

In the last article, Wildstar Gold talked at length about my character's build, which pretty much stayed the same. I did max out my equipped EGO perks and abilities, and stuck with mainly SMGs and my trusty grenade launcher because giant explosions and five-digit damage numbers across the screen is satisfying.

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Incursions are still my favorite part of the game, probably because they're packed with so much action, although the rewards aren't as great as I'd like. It's an easy way to level, though. Overall, I think the plot is well done and it did keep me hooked enough to keep on to the next part without getting distracted (too much!) by the other parts of the game. There were certainly over-the-top cheesy parts, especially when combined with the character acting, but I think the cutscenes work well. I didn't finish the original storyline completely, but some friends brought me in to fight the endboss, although it didn't count, of course. He was a tough one, and I have no idea how I'm going to take him down when it's my time.

As with Wildstar Power Leveling, I haven't touched this game at all prior to launch and I'm saving myself for Choose my Adventure. I used to love trying games out as soon as possible, but in my old age, I'd rather just play them when they're closer to being ready for the public. So this will be a brand new experience with a brand new game, and I can't wait! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

2014年5月18日星期日

PC MMO Guild Wars 2 Gold will launch in China on May 15 at 10:18 a.m. local time

PC MMO Guild Wars 2 Gold will launch in China on May 15 at 10:18 a.m. local time. That's the most specific (non-midnight) release date we've ever seen, but it's for a good reason. Developer ArenaNet notes that the number 8 is known in Chinese culture to be lucky. As for the 10 a.m. part, an ArenaNet representative told GameSpot that this specific timing comes down to late morning traditionally being a good time to launch MMOs in China.
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"The Zephyrites have returned to honor the spirit of their trade agreement with Lion’s Arch," ArenaNet said of the upcoming festival. "Lion’s Arch is largely destroyed and still reeling from the devastating attack by Scarlet" that ended the last series of Guild Wars 2 updates. "Players participate in challenges and activities to help raise funds to rebuild the city they helped defend," inlcuding  That "taking on challengers in the return of Queen Jennah’s Gauntlet."At the event, Mike O'Brien shared with players Arenanet's vision for Guild Wars 2, which is a game to challenge outdated assumptions about what MMOs have been, and to make a game that instead shows what MMOs can be. In addition, he shared with Chinese players that Guild Wars would be a truly global game with synchronized global content for both Western and Chinese players.

KongZhong ( KONG ), listed in Nasdaq in 2004, is one of the leading providers of digital entertainment services for consumers in the PRC. We operate three main business units, namely WVAS, mobile games and Internet games. Within Internet games, KONG has the exclusive publishing rights for World of Tanks, World of Warplanes, World of Warships, Guild Wars 2 Power Leveling and other titles in mainland China.Studio co-founder Mike O'Brien said in a statement that ArenaNet and KongZhong have been working together for 18 months on the Chinese version of Guild Wars 2. "Finally, we're ready to open our arms and join with China as one global community," he said.

2014年5月13日星期二

The Elder Scrolls Online Gold is a bit of a blow to our argument that Squirtle is the best starter from Pokemon Red/Blue

This week's reveal of Charizard in Super Smash Bros. The Elder Scrolls Online Gold is a bit of a blow to our argument that Squirtle is the best starter from Pokemon Red/Blue. Yes, both pocket monsters were in the Pokemon Trainer's arsenal in Super Smash Bros. Brawl, but Charizard flying solo is a whole different level of awesome, one that's left us Squirtle enthusiasts drowning in envy.


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Still, the pangs are always there, so when Richard asked if I wanted to check out The Elder Scrolls Online, I was happy to. If anything, Bethesda Game Studios' recent efforts had done great jobs of satiating my hunger for games gone by. Skyrim in particular felt like a single-player Cheap ESO Gold, constantly rewarding me for every little thing I did in its timesink of a world.It's not a No. 1, but Bethesda may be quietly satisfied with how The Elder Scrolls Online fared in the UK.

The MMO's launch on Windows PC and Mac was enough to take it up to second place, and there are still PS4 and Xbox One versions to unravel in June.As a means of making it up to fans, Bethesda announced a special offer that allows PC and Mac owners to claim a digital version of the game on Xbox One or PS4 for $20. The offer only applies to players who purchase the PC or Mac version of the MMO by the end of June, and adventurers can transfer their characters over to either of the console versions when they're released.

The Elder Scrolls Online Power Leveling purchase also comes with 30 days of added game time.That said, Prophet Dumbledore is a great fit as your mentor from afar in the vast setting of Tamriel, where the pair of you eventually escape to. Where you start off in Tamriel depends on which of the three factions you rolled, while character creation also involves choosing your race and class, and the usual spending an afternoon on intricate aesthetic tools. There are no worries about bumping into your reflection in TESO, that's for sure.

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2014年4月25日星期五

the reward Guild Wars 2 Power Leveling are by far the biggest difference we are now facing. For some this is great

For those who have been playing the structured PvP system for a while now, the reward Guild Wars 2 Power Leveling are by far the biggest difference we are now facing. For some this is great, and for others it is quite possibly one of the worst things we have experienced. Let us take a look at why.

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They’ll be commentating on the action as 64 teams from Europe battle it out for the number one spot and a legendary weapon of their choice!This is a huge issue because it undermines the work earlier players went through to rank up. Whereas it used to take days to get a rank, it can now be done multiple times a day. What was once a great sign of both skill and persistence is now nothing but a sign that someone has played.

I mix the WvW system in with PvE, being that, while it is PvP-based, it also has a lot of PvE aspects (and has always counted towards the daily and monthly PvE achievements). With that said, structured PvP has always been separated, sort of like it is a new game.Although we’re excited that you have more players than ever to explore the open world of Guild Wars 2 Gold with, our work is not yet complete. Our megaserver team will continue to monitor the performance of the technology on live and evaluate your feedback.All of these things helped show that PvE and sPvP were separated.

Now, however, there is a new reward system called "tracks," where the rewards are based on both Cheap GW2 Gold and PvE. In fact, they reward things like yellow items for PvE (which are not bound and can be broken down or sold on the market), as well as things like Luck boosters that help get better rewards in PvE. These things should all be obtainable only through one method: PvE.

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2014年4月17日星期四

Some of development team at Cheap Guild Wars 2 Gold has been working on this “Feature Pack” to further enhance the MMO

With the Scarlet Briar storyline having finished, some of development team at Cheap Guild Wars 2 Gold has been working on this “Feature Pack” to further enhance the MMO. ArenaNet are now looking at pushing out updates not only with new content but also features and these will be released separately."I think over the last year you saw us integrate a lot of the features in with the content," Isaiah Cartwright, lead game designer for Guild Wars 2 Gold, tells me.

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"We did the whole achievement rework right at the same time as we had this big content patch. We found that they kind of step on each others toes.If you're not too busy checking out the new feature pack in Cheap Guild Wars 2 Power Leveling 's version of Tyria, you might be interested to know that the more classic edition of the game world is celebrating its ninth birthday this month.

 These rewards can be anything from dungeon weapons and armour sets to region-specific drops from Tyria, and even the building blocks of Legendary weapons.Though the anniversary update was originally scheduled to begin on April 22nd, a note from Joe Kimmes on the official wiki mentions that a fortuitous typo led to the event's partial stealth-implementation on April 2nd instead, so while you'll have to wait until next week for the complete event, players are reporting that bonus items have been dropping all month and that some of the minigames are underway as of today.

"There's a lot of fun to experiencing these new systems," Cartwright says, talking about the slow reveal of these Guild Wars 2 Power Leveling. "For us it gives us a lot more focus. This one is really about this, so we can put it all together, test it in different ways, reveal it to people in different ways."Also, it has Cantha. Just saying.As part of this update, ArenaNet is introducing PvP Reward Tracks, which allow players to choose which rewards they’re working towards.

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2014年4月15日星期二

If you're a Guild Wars 2 Gold fan, we all know what you're excited about toda

If you're a Guild Wars 2 Gold fan, we all know what you're excited about today. After a year(ish) of small incremental patches and living story, the game is rolling out a big patch full of features appropriately dubbed the Feature Pack.Regardless of how much has actually changed in the game since launch, the devs believe that dividing everything into small updates every two weeks didn't produce the feeling of a big and overarching patch that really upgraded the game.

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Any traits not yet unlocked for characters will also offer hints about where they can be unlocked, thus spurring players to go hunting and searching instead of just grinding in the same areas. It's a different way to drive people out into the world.You can also access the wardrobe storage from the bank, which shows everything obtainable in the game as well as what you have access to, complete with preview functions for things you don't yet have.

Rather than forcing you to hang on to old equipment just to keep your look, you can get rid of old pieces you don't want and retain the skin as an account-wide unlock.he last major change is the shift over to a Guild Wars 2 Power Leveling system, which gets rid of the existing world distinction everywhere but WvW matches. This technology is supposed to still be reactive; players will see others based upon friends, origin worlds, and playstyle preferences, ensuring that you're more likely to see people you want to associate with in the event that you're in a populated spot.

There's also an understanding that players want more permanent content, something that was brought up by RMT777.net during the collaborative discussion that is at the forefront of current design decisions.I was told that racial armors will remain distinct, but all other styles can be used regardless. So you can dress your Priory character up in Order of Whispers gear if another character has unlocked it, although that might be changed based on feedback.

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